CEngine#

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John

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#1
I've been working on this for about a month now, and I've gotten some basic things hammered out.

Networking is there, but it's not very efficient at this moment. So I've got a lot of work left with that.

Sorry the post is so short, I'll get back to updating is ASAP, I really didn't know what else to put at this moment.





I'll get a github link up shortly, I just need to push the updates from the past week.

Regards,
GP
 

Fox

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#2
:D About time someone other than me started working on something. I'll be interested to see how you handle your server side networking :3
 

John

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#3
Here's the GitHub Respiratory: <!-- m --><a class="postlink" href="https://github.com/MMORPGCreation/CEngineSharp">https://github.com/MMORPGCreation/CEngineSharp</a><!-- m -->


I'm having some trouble with the current networking setup, it seems that I overlooked the structure of the packet system when I didn't implement a sort of packet queuing, this causes some problems when I attempt to send a large about of data Example: SendAllPlayers(ID); and then attempt to send a packet right after SendID(ID, ID.ToString());

I'm going to work on fixing this in the near future, most likely this weekend.

I apologize if my code is sloppy, inefficient, or just horrid. This is literally the first project I've ever done outside of VB6, and I've only been working with C# for about 2 months? On top of that I'm not that experienced even in VB6, which I have about 4 months experience with.

Any recommendations, helpful hints, etc. would be very appreciated!

Regards,
GP
 

Coke

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#4
Hmm well unfortunately I don't know anything about C# so I can't really help you but I'll be kicking around here if you need any code help, OO languages are all very similar and easy to cross-read :)
 

John

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#5
Coke said:
Hmm well unfortunately I don't know anything about C# so I can't really help you but I'll be kicking around here if you need any code help, OO languages are all very similar and easy to cross-read :)
Thanks!


I'm working on fixing packet queuing as we speak, right now I have the send queue done, but I'm still working on the problems with make sure my client socket is ready to get the data... I obviously need to work on my networking knowledge.

Anywho, I'll have a update this weekend.

Regards,
GP
 

John

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#9
If William doesn't mind, I'll leave this link here which leads to the main topic discussing this engine project.

<!-- m --><a class="postlink" href="http://mmorpgcreation.com/forum/showthread.php?tid=117">http://mmorpgcreation.com/forum/showthread.php?tid=117</a><!-- m -->

Regards,
GP
 

John

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#11
No wonder my registration dropped yet I have so many people viewing the site, dammit Aaron!

I'll have it fixed right away.

Fixed it, you should be able to join now.
 

Coke

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#12
I now registered as Fox (someone had taken Liam), and every time I login it says it is successful then tells me I'm logged out again >.>

EDIT: Nevermind I was running under a cache heavy proxy, it's fine.
 

John

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#16
Some updates,

<!-- m --><a class="postlink" href="http://www.youtube.com/watch?v=xKtZ-q1rOyY">http://www.youtube.com/watch?v=xKtZ-q1rOyY</a><!-- m -->









You can read more at <!-- m --><a class="postlink" href="http://www.mmorpgcreation.com">http://www.mmorpgcreation.com</a><!-- m -->